This post is part 2 in a series of articles that explain how to draw Metaballs in Unity using the Universal Render Pipeline (URP) and Shader Graph. Click here for part 1. This part
Hi! I was a guest on the Open Projects Livestream, you can see the recording here! Don’t forget, you can subscribe to my mailling list to make sure you never miss a
This series will explain how to draw Metaballs in Unity using the Universal Render Pipeline (URP) and Shader Graph. But that’s not all! It’ll also explain how to use a Particle System to
I wrote a post for Unity’s official blog about saving your game states and settings. Check it out. As always, subscribe to my mailling list to make sure you never miss a
Why should you care about FSMs? Finite-state machines (FSMs) are an effective way to structure your code. They’re popular in the world of game development. We often use them when developing