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Bronson Zgeb

Bronson Zgeb

Unity Expert, Teacher, Friend

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A lonely sphere
Posted in Architecture, Unity Programming

Using Unity Scriptable Objects to solve Architecture problems

  • bronson
  • posted on April 10, 2021April 10, 2021
  • 2 Comments
This article covers the basics of Scriptable Objects and some ways in which they’re helpful. First, I’ll explain what Scriptable Objects are. Then, I’ll explain what they do
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Posted in Compute Shaders, Unity Programming

Generate a Maze using Compute Shaders in Unity

  • bronson
  • posted on April 3, 2021April 3, 2021
  • No Comment
This article covers the basics of Compute Shaders. We’ll generate a simple maze using a basic Compute Shader and the binary tree maze algorithm. This relatively simple explanation of
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Posted in Graphics, Unity Programming

Optimized Metaballs: Blur Pass with Scriptable Renderer Features

  • bronson
  • posted on March 27, 2021March 27, 2021
  • 12 Comments
This article completes my approach to drawing pseudo-Metaballs in an optimized way using Unity, the Universal Render Pipeline (URP) and Scriptable Renderer Features. In the previous article, we
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Mix and Jam: Splatoon Ink System
Posted in Graphics, Unity Programming

Pseudo-metaballs with Scriptable Renderer Features in Unity’s URP

  • bronson
  • posted on March 20, 2021March 20, 2021
  • 1 Comment
This article shows my approach to drawing Metaballs in an optimized way using Unity, the Universal Render Pipeline (URP) and Scriptable Renderer Features. So, the overall approach is to draw our
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Splatoon's Ink System Screen Capture
Posted in Video

Mix and Jam: Splatoon’s Ink System

  • bronson
  • posted on March 15, 2021March 15, 2021
  • No Comment
Hey there! You can see my work creating pseudo-metaballs in the latest episode of Mix And Jam here! Remember, you can subscribe to my mailling list to make sure you never miss a
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Particle Metaballs in Unity
Posted in Graphics, Unity Programming

Particle Metaballs in Unity using URP and Shader Graph Part 3

  • bronson
  • posted on March 13, 2021March 13, 2021
  • 6 Comments
This post is part 3 in a series of articles that explain how to draw Metaballs in Unity using the Universal Render Pipeline (URP) and Shader Graph. Click here for part 1
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Particle Metaballs in Unity
Posted in Graphics, Unity Programming

Particle Metaballs in Unity using URP and Shader Graph Part 2

  • bronson
  • posted on March 6, 2021March 12, 2021
  • No Comment
This post is part 2 in a series of articles that explain how to draw Metaballs in Unity using the Universal Render Pipeline (URP) and Shader Graph. Click here for part 1. This part
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Open Projects Livestream Title
Posted in Livestream

Open Projects Ep.9 Livestream

  • bronson
  • posted on March 3, 2021March 3, 2021
  • No Comment
Hi! I was a guest on the Open Projects Livestream, you can see the recording here! Don’t forget, you can subscribe to my mailling list to make sure you never miss a
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Particle Metaballs in Unity
Posted in Graphics, Unity Programming

Particle Metaballs in Unity using URP and Shader Graph Part 1

  • bronson
  • posted on February 27, 2021March 8, 2021
  • 4 Comments
This series will explain how to draw Metaballs in Unity using the Universal Render Pipeline (URP) and Shader Graph. But that’s not all! It’ll also explain how to use a Particle System to
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Posted in Unity Programming

Persistent Data in Unity

  • bronson
  • posted on February 23, 2021February 27, 2021
  • No Comment
I wrote a post for Unity’s official blog about saving your game states and settings. Check it out. As always, subscribe to my mailling list to make sure you never miss a
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About

Hi, I’m Bronson Zgeb, a game developer. I founded a studio called BrightWorm.

Previously, I worked on games like GNOG, Lara Croft GO: The Mirror of Spirits and Please Don’t, Spacedog!.

In the past, I co-founded the studio KO_OP. Between then and now, I also worked for Square Enix MontrealĀ andĀ Unity.

Guest Blog Posts

#unitytips roundup blog 2021

Persistent Data in Unity

Become a better Unity Developer 2020

Talks

Unite Now 2020: Persistent Data

Unite Now 2020: Profiler Stats at Runtime

MEGAMIGS 2020: Mobile games in Unity

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